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  • Who We Are
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  • Tailored Solutions For
    • Pre K-12
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01
Sep
Augmented reality app displaying a 3D human skeleton on screen
K12

Designing Interactive eLearning Content for STEM Education in K-12 Schools

STEM learning is all about exploration, testing, and problem-solving. But let's get real, those old-school pedagogies, such as stodgy PowerPoint presentations and dense textbook descriptions,

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29
Aug
Employees, designers, managers, and frontline staff, engaging with AI tools as part of workplace training for AI literacy.
BrinX

AI Literacy for Everyone: From Designers to Frontline Employees

You don’t need a VR headset to create training that feels real. In actuality, virtual reality isn't even necessary for some

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25
Aug
Discussion board with live peer feedback on STEM projects
K12

The Science of Engagement: What Makes STEM Content Effective in K-12?

Have you ever attempted to teach a group of middle school students about Newton's Third Law?

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19
Aug
Student earning digital badge for completing a STEM challenge
K12

Gamification in STEM eLearning: Strategies for K-12 Success

Enter gamification, the secret sauce that is making STEM education fun, interactive, and yes, even habit-forming.

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18
Aug
Employee interacting with an AI-powered, scenario-based training module on a laptop. Represents immersive learning without VR using accessible, screen-friendly digital content.
BrinX

Immersive Training Without VR: How AI-Powered Scenarios Engage Learners at Scale

You don’t need a VR headset to create training that feels real. In actuality, virtual reality isn't even necessary for some

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13
Aug
Fifth-grade student learning physics through animation
K12

Harnessing Visual Storytelling to Simplify Complex STEM Topics

The education of the next generation of STEM (science, technology, engineering, and mathematics) students will codify what will be valid

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11
Aug
Illustration of AI-powered adaptive learning platform integrating gamification elements like badges, progress bars, and personalized learning paths for corporate training.
BrinX

Gamification Meets AI: Personalized, Adaptive Learning (A Deep Dive into AI-Driven Course Creation)

It's not simple to train international teams, let's face it. It can feel like juggling flaming swords on a bicycle for even

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06
Aug
AI-based multilingual eLearning on devices connecting global teams
BrinX

AI-Powered Multilingual Training: Scale Global Learning Effortlessly

It's not simple to train international teams, let's face it. It can feel like juggling flaming swords on a bicycle for even

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04
Aug
K12

Understanding the K12 Learner: Creating Age-Appropriate STEM Content

The education of the next generation of STEM (science, technology, engineering, and mathematics) students will codify what will be valid

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30
Jul
Diverse classroom engaged in STEM activity with visual aids
K12

Best Practices for Developing STEM eLearning Content in K12 Education

Creating learning experiences that spark curiosity, build confidence, and feel meaningful to young learners.

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